What You'll Cover
The toolkit, the deliverables, and the rights position underneath both.
Sessions one to five build the production toolkit: parameter library, stem export, DAW session architecture and template, the AI Sample Generator, and the stem splitter. Sessions six to nine apply it to real client work: scoring to locked picture, voiceover masking by subtraction at professional depth, deriving a full version package from one approved hero cue with the Remixer, and assembling a searchable cue library that lowers your cost per placement every month it exists.
Sessions ten to twelve cover professional handoff — format, loudness, version sets, documentation and written AI-use disclosure — a complete integrated pipeline run, and the four limits of what your licence actually confers, including why a permission is not an indemnity and why that distinction matters to a client's counsel.
Where This Level Fits
Level 2 makes your cost per placement fall. Level 3 builds the business.
In Level 1 your cost per placement was roughly constant. Everything in Level 2 is designed to make it drop: a parameter library that turns a brief into a lookup, a cue library that answers briefs from stock, and a remix workflow that turns one approved asset into a priceable package. You leave able to deliver a client-grade folder that their editor could rebalance without contacting you.
Level 3 then moves from craft to business: the provenance argument, sync positioning, royalty capture, teaching income, the Music API, portfolio profiles, and catalog economics with real arithmetic. Level 2 is the prerequisite because Level 3 assumes a documented pipeline and a working cue library already exist.