What You'll Cover
Every control. Every credit. Every session with a deliverable.
The 12 sessions run in deliberate sequence: what Kaiber is genuinely best at and what it is wrong for; the canvas, node anatomy and the entry point that grants commercial use; the credit economy and the four-phase workflow derived from it; designing a look board in stills; Flipbook and motion strength; image-to-video and connector chains; the three-block prompt structure with a standing negative; the model rack and the Veo audio trap that costs music video makers more than any other single mistake; the five-fault QC pass; Beat Sync with stem targeting, reactivity presets, sensitivity and duration lock; upscaling, rights and disclosure; and a full seven-step build to a published release.
Every session ends with an objective completion standard you can test without an instructor present. Students leave with a published beat-synced video, a look board, a prompt log, a written engine policy, a credit log with a calculated credits-per-finished-second figure, and a total project spend under 350 credits — or a clear diagnosis of which step overran.
Where This Level Fits
Level 1 teaches you to finish. Level 2 makes it consistent and costable.
Level 1 establishes cost discipline, canvas fluency, deliberate engine selection and rights literacy. You leave able to take a track and produce a controlled, budgeted, published piece — which is the prerequisite for Level 2's canvas architecture, prompt systems, custom model training, stem-driven Beat Sync with section mapping, restyle over your own footage, and a budget model accurate enough to quote against.
This level is right for musicians and producers with finished records and no visuals, MWHQ artists and roster operators needing publishing-cadence Shorts, and creators whose work is driven by sound. It is not right for anyone needing AI avatars, presenter content, corporate explainers or photoreal precision — and this curriculum says so in Session 1 rather than letting you find out in week eight.