What You'll Cover
Every control. Every credit. Every session with a deliverable.
The 12 sessions run in deliberate sequence: the free tier and what to spend it discovering; the category question and the music-first inversion; six input routes and their rights implications; the five video modes and their costs; one-click generation and the three-point audit; the shot plan editor as the cheapest control on the platform; building a Character Bible that prevents drift; model selection and the draft-cheap finish-premium sequence; the two-pass review and three-category sort for finishing; five native ratios plus the Canvas loop; the rights boundary and provenance discipline; and a full brief-to-published pass.
Every session ends with an objective completion standard you can test without an instructor present. Students leave with a published video, a saved Character Bible, a written model cost table, a provenance record for everything they have made, and the ability to state exactly what a finished video cost them.
Where This Level Fits
Level 1 teaches you to deliver. Level 2 makes it a costed system.
Level 1 establishes deliberate generation, structural control, credit awareness and rights literacy. You leave able to take a track and a brief and deliver a published video across every format you need — which is the prerequisite for Level 2's cost modelling, brief templates, locked visual identity, six-stage pipeline and six-asset release stack.
This level is right for independent artists, AI music producers working in Suno or Udio, social content creators, DJs and instrumental artists, and small labels handling visual content for a roster. It is not right for anyone who needs documentary footage, real people who are not their avatar, or shot-by-shot art direction — and this curriculum says so in Session 2 rather than letting you find out in week four.